.. _EEex_WriteLString: =================================== EEex_WriteLString =================================== :: EEex_WriteLString(address, toWrite, maxLength) Writes a string to the given address, padding the end with 0's to achieve desired length. If the string length exactly matches the field length, terminating null is not written. **Parameters** * **address** - the address to write the string to * **toWrite** - the string to write to the address * **maxLength** - the max length of the string to write **Return** None **Notes** Can crash the game if the terminating null byte ends up outside of allocated memory. **Example** :: local resrefLocation = EEex_Malloc(0x8) EEex_WriteLString(resrefLocation + 0x0, resref, 8) **See Also** :ref:`EEex_WriteString`, :ref:`EEex_ReadString`, :ref:`EEex_ReadLString`